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bsnes v112 released2019-10-19 18:24:04

I've released bsnes v112. The major new feature in this release is run-ahead support, which allows you to achieve lower input latencies than even real hardware by removing internal game processing delays. There are many other enhancements since v111 as well.

Changelog:

Links:

Bahamut Lagoon running in bsnes by byuu

Link #bsnes #snes #emulation #release

Run-ahead bsnes preview2019-10-16 08:54:04

Update: beta version 111.10 is up to address an issue with deterministic states on Windows. If you had bad luck trying run-ahead before, it should work now.

I've posted a new beta build of bsnes, version 111.9, which adds run-ahead emulation.

Run-ahead is a technique to remove internal processing delay frames from games, resulting in the perception of reduced input latency.

You can download the new preview here.

Here is a video explanation and demonstration:

www.youtube.com/embed/1AvOa8yt6Vc

Link #bsnes #snes

bsnes v111 released2019-10-05 06:08:28

Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this.

Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.

Update 3: and one final fix, save state stability improvements when using rewind. It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort. v111.3 is up as a result.

In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.

Changelog:

Windows downloads
macOS downloads
Source code
Support

Link #bsnes #snes #emulation #release

Site improvements2019-10-04 02:12:41

I have updated the higan and bsnes pages, especially the latter, with more useful information and a nicer page layout.

I've also been working on improving the design of the site itself: there are new social media quick-links along the site header, and breadcrumb navigation links below the menu bar for quicker site navigation. The main menu has also been condensed to allow faster access to my most important project pages.

Suggestions for further site improvements are most welcome!

Link #bsnes #higan

bsnes CRT emulation2019-09-24 20:58:55

With many thanks to hunterk, the CRT-Royale pixel shader has been ported to bsnes!

Link #bsnes #snes

bsnes HD mode 7 demonstration2019-09-22 17:26:22

I've uploaded a new video, which walks you through the recent HD mode 7 functionality in bsnes, explains the origins of the feature, how it works, and how to use the various settings for it in bsnes. I demonstrate the effect in real-time in multiple games.

www.youtube.com/embed/H6u7Nk6_L50

Link #bsnes #snes

bsnes v110 released2019-09-20 11:07:19

Today I'm releasing bsnes v110, which provides stability improvements and bug-fixes over v109.

Also, the downloads are now ZIP files, so that third-party software is not required to open them.

Please enjoy!

Changelog:

Windows downloads
macOS downloads
Source code
Support

Link #bsnes #snes #emulation #release

bsnes v109 Released2019-09-06 10:31:52

I'm happy to release bsnes v109, with a month's work of non-stop polish on top of the previous release.

Changelog:

You can download the new bsnes release here.

Link #bsnes #emulation #snes #release