bsnes v114 released2020-01-08 10:23:58
In celebration of Max completing his testing of the entire SNES library in both bsnes' fast and accurate PPU rendering modes, and all bugs reported now corrected, today I'm releasing bsnes v114.
Unfortunately, I'm no longer able to host binaries here, and so I'm now currently hosting my Windows binaries at byuu.itch.io instead. For webmasters, I would ask that you please link directly to the bsnes page instead: this gives access to other important links, and allows me to repoint download links in the future as needed.
- Official page
- Windows binary downloads
- macOS, Linux, FreeBSD binary downloads
- Source code repository
- fixed an issue with manually created save states that appeared in v113 (corrected as of v113.1)
- added run-ahead support to the libretro target [realnc]
- macOS: fixed an issue with OpenGL shaders [Sintendo]
- added CPU joypad polling override for Taikyoku Igo - Goliath
- added PPU overrides for Marvelous, Super SWIV, Winter Olympics, and World Cup Striker
- added hotfix for Nichibutsu Arcade Classics (even on real hardware, the attract sequence would sometimes hang)
- fixed region heuristics for the Scandanavian release of Tintin in Tibet
- added a heuristic override for Yuyu no Quiz de Go! Go! (the game's title overwrites the mapping mode identifier)
- properly clear overscan region when overscan is disabled (SNES Electronics Test with PAL video mode)
- updated bsnes to use the latest SNES preservation project database (a few dozen more games added)
- reverted gamepak (folder) firmware naming to use architecture name rather than identifier name
- renamed lr35902.boot.rom to sm83.boot.rom for gamepaks
- fixed typo in the GUI regarding the HD mode 7 +/- hotkeys
In case you think I'm being paranoid or histrionic about hosting downloads offsite now:
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higan v107 released2019-12-21 16:02:42
It has been over two years and *235* WIP releases since higan v106 was released.
And today, finally, I'm posting higan v107 publicly.
There's just no way I'm going to be able to create a full changelog here, but I will summarize the most important parts:
- added Sega CD emulation (BIN+CUE only)
- added Neo Geo Pocket + Neo Geo Pocket Color emulation
- added MSX + MSX2 emulation (cartridges only)
- added SG-1000 + SC-3000 emulation
- added ColecoVision emulation
- added boot ROM emulation for the WonderSwan + WonderSwan Color
- substantial accuracy improvements to the SNES and Game Boy emulation
- created an entirely new tree-view-driven user interface
Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.
The truth is, the new user interface is not ready, and without a release to gather feedback, it never will be. The old higan v106 user interface was unable to scale up to the complexity of emulating 25 systems and counting. I spent many months working from the ground up on a brand new paradigm so that I could emulate any system of any complexity using a single unified user interface. I believe a tree view to be the best way of expressing infinite flexibility, but this design is unlike any other emulator out there. And I know very well from experience how much we all (myself included) dislike change.
I believe that it's possible to refine this concept and strike a balance between familiarity and intuitiveness. , but with your help, I believe I can get there. Short of stagnation with v106, this was the only path forward.
If you're willing to give this release a try, I'd welcome your feedback. Please understand that right now, it's very rough around the edges with lots of small bugs and no polish. The v107 line will include many public point-releases as I incorporate feedback and rewrite components to make the emulator easier to use.
If you're not onboard with that, please stick with higan v106 and wait this release cycle out until things are finalized in a future release. Or perhaps skip over higan and check out the newly revived bsnes instead: bsnes is what I'm known best for, solid SNES emulation, in a performant, feature-filled, traditional, easy-to-use package.
As before and as always, higan is my personal research project. I know that it's not for everyone, but if you're like me, then I do hope you'll enjoy this release. It's the culmination of literally thousands of hours of work since v106.
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bsnes v113.1 released2019-12-15 17:16:14
I've posted a quick hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly.
I haven't yet identified why the small change I made in the v112 WIPs caused this issue, but reverting it has of course corrected the issue, so for now, I'm posting v113.1:
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bsnes v113 released2019-12-11 13:46:24
bsnes v113 has been released. The full changelog is below.
- corrected PPU OAM address latching with the accurate PPU renderer
- fixed offset-per-tile regression with the accurate PPU renderer
- fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
- corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
- Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
- changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
- do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
- added scanline override setting for Suguro Quest++ with the fast PPU renderer
- disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
- fixed MSU1 and SGB audio when using run-ahead and overclocking modes
- implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
- improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
- fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
- fixed audio balance setting when lowering it below 50%
- added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
- improved the driver crash detector to not trip if closing the emulator before initialization could complete
- added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
- made the entire window support drag-and-drop for gamepaks and game ROM files
- merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
- macOS: add hotplug support to IOKit joypad driver [Sintendo]
- macOS: fixed a serious issue with the IOKit joypad driver [kode54]
- libretro: updated boards database to the latest version [rtretiakov]
- libretro: merged Super Game Boy support improvement patch [fr500]
- small improvements to libco and nall libraries
bsnes v113 is the seventh in the new line of bsnes releases. At the time of release, all known issues are once again resolved. As always, please report any issues to the bsnes GitHub issue tracker, or feel free to drop me a line on the contact page. Thank you!
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bsnes v112 released2019-12-05 07:00:45
bsnes v112 was released on October 20th, 2019. The full changelog is below.
- improved Super Game Boy audio support
- fixed two small sprite issues affecting Star Ocean with the accurate PPU
- added deterministic rewind support; rewind is now 100% safe when enabled
- added a safer save state serialization method for Tales of Phantasia and Star Ocean
- fixed detection of ST010 and ST011 HLE when DSP firmware is missing
- added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
- improved the frame advance functionality to be more responsive
- added a scanline override for the fast PPU for the Japanese version of NHL '94
- added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
- by request, I added a pseudo-fullscreen mode to continue displaying the status bar
- added run-ahead support of up to four frames
- optimized save state serialization performance [Alcaro, byuu]
- added serialization to the SDD1 decompressor for the new deterministic save state mode
- removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
- RetroArch: added Super Game Boy support
- RetroArch: added a core change that removes a frame of input latency
- Linux: added a fix for a rare crashing issue with SDL joypads
(reposting due to the CMS update.)
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