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bsnes v114 released2020-01-08 10:23:58

In celebration of Max completing his testing of the entire SNES library in both bsnes' fast and accurate PPU rendering modes, and all bugs reported now corrected, today I'm releasing bsnes v114.

Unfortunately, I'm no longer able to host binaries here, and so I'm now currently hosting my Windows binaries at byuu.itch.io instead. For webmasters, I would ask that you please link directly to the bsnes page instead: this gives access to other important links, and allows me to repoint download links in the future as needed.

bsnes v114 © byuu

Changelog:

Update

In case you think I'm being paranoid or histrionic about hosting downloads offsite now:

/images/posts/bsnes-v114/warning.png

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higan v107 released2019-12-21 16:02:42

It has been over two years and *235* WIP releases since higan v106 was released.

And today, finally, I'm posting higan v107 publicly.

There's just no way I'm going to be able to create a full changelog here, but I will summarize the most important parts:

higan v113 - Neo Geo Pocket Color emulation © byuu

Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.

The truth is, the new user interface is not ready, and without a release to gather feedback, it never will be. The old higan v106 user interface was unable to scale up to the complexity of emulating 25 systems and counting. I spent many months working from the ground up on a brand new paradigm so that I could emulate any system of any complexity using a single unified user interface. I believe a tree view to be the best way of expressing infinite flexibility, but this design is unlike any other emulator out there. And I know very well from experience how much we all (myself included) dislike change.

I believe that it's possible to refine this concept and strike a balance between familiarity and intuitiveness. I am not there yet, but with your help, I believe I can get there. Short of stagnation with v106, this was the only path forward.

If you're willing to give this release a try, I'd welcome your feedback. Please understand that right now, it's very rough around the edges with lots of small bugs and no polish. The v107 line will include many public point-releases as I incorporate feedback and rewrite components to make the emulator easier to use.

If you're not onboard with that, please stick with higan v106 and wait this release cycle out until things are finalized in a future release. Or perhaps skip over higan and check out the newly revived bsnes instead: bsnes is what I'm known best for, solid SNES emulation, in a performant, feature-filled, traditional, easy-to-use package.

As before and as always, higan is my personal research project. I know that it's not for everyone, but if you're like me, then I do hope you'll enjoy this release. It's the culmination of literally thousands of hours of work since v106.

Windows Download
macOS Download
Source Code
User Guide
Feedback

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bsnes v113.1 released2019-12-15 17:16:14

I've posted a quick hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly.

I haven't yet identified why the small change I made in the v112 WIPs caused this issue, but reverting it has of course corrected the issue, so for now, I'm posting v113.1:

Windows Download
macOS Download
Source Code

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bsnes v113 released2019-12-11 13:46:24

bsnes v113 has been released. The full changelog is below.

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Source Code

bsnes v113 by byuu
bsnes v113 by byuu

bsnes v113 is the seventh in the new line of bsnes releases. At the time of release, all known issues are once again resolved. As always, please report any issues to the bsnes GitHub issue tracker, or feel free to drop me a line on the contact page. Thank you!

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bsnes v112 released2019-12-05 07:00:45

bsnes v112 was released on October 20th, 2019. The full changelog is below.

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Source Code

bsnes v112 by byuu

(reposting due to the CMS update.)

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