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Farewell

Important Notice: I have moved to a new domain. This site is no longer being updated. Read more here.

Farewell2020-04-10 12:00:00

I'll be taking a leave from the internet for the foreseeable future. I am not sure for how long. I'll still check in from time to time, though.

As I will be inactive, I have indefinitely paused my Patreon account.

Thank you again to everyone for all your support and encouragement over the past 22 years. It's meant the world to me!

Emulator Succession2020-03-20 12:00:00

MerryMage has set up new GitHub organization groups, where future higan and bsnes development will occur. As the byuu emulator is merely an alternative user interface for higan, both of these emulators will be maintained inside the higan repository going forward. As the current sole copyright owner, I have relicensed both emulator projects from "GPLv3 only" to "GPLv3 or later", in order to ensure they remain compatible with future free and open source software code.

I have also handed control of the @higan_emu, @bsnes_emu, and @byuu_emu Twitter accounts to MerryMage and co. They may be used in the future for release announcements.

Tool Succession2020-04-10 12:00:00

amethyst, bass, and beat have been discontinued. amethyst has no replacement, but you might prefer Sublime Text or Visual Studio Code instead. ARM9 has agreed to take over the bass project going forward. Alcaro's Flips is a worthy alternative to beat.

libco is now officially maintained as a Git submodule in the higan-emu project.

Fan Translation2020-04-10 12:00:00

My Bahamut Lagoon fan re-translation project has been canceled.

SNES Preservation Project2020-04-10 12:00:00

The SNES preservation project has been suspended.

As for my complete Super Famicom collection, it is still my intention to provide the boxes and manuals to the Game Preservation Society in Japan if at all possible for proper preservation, but this is entirely dependent upon finding a method of shipping such a large collection internationally, and at this time, neither myself nor the GPS have any ideas on this front.

My collection does not contain a single unreleased game or revision, and I simply do not have the energy to invest 1,500 more hours into providing additional verifications for each game in the library. All the same, maybe one day I will resume the project, but no promises.

In the end, I was able to re-verify 1,200 games.

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