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[blog] bsnes frame advance input latency post-mortem2019-10-13 12:00:55

I wrote a post-mortem on a recent frame advance bug causing two additional frames of input latency. I want to stress this only affected the frame advance functionality and not normal gameplay, but still, the analysis and findings were rather illuminating, so I thought I'd share a breakdown of what went wrong and how it was fixed.

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