Filter: #all #release #emulation #programming #untagged Archive
[blog] bsnes frame advance input latency post-mortem2019-10-13 12:00:55
I wrote a post-mortem on a recent frame advance bug causing two additional frames of input latency. I want to stress this only affected the frame advance functionality and not normal gameplay, but still, the analysis and findings were rather illuminating, so I thought I'd share a breakdown of what went wrong and how it was fixed.
Article link here